![]() I am well aware of what you're describing. You didn't have to, because you've misunderstood what I wrote before. Since I've now had to explain two key factors (CPU and GPU) involving the difference between 30 FPS and 60 FPS. I specifically explained what "capabilities" means here. So you've not actually read what I wrote. 60 FPS can require as much as TWICE the CPU, GPU, and battery/power resources as 30 FPS They already have a warning about possible overheating when enabling 60fps or Image Sharpening, so clearly they put overheating into the user's responsibility. ![]() There are devices out there where Blizzard allows 60fps despite them being known to overheat. Or only on devices that have proven to overheat really badly, or. Let me limit the fps to whatever my device can reliably do.Īs it stands, the game only runs at 30fps on my phone, with the SoC being heavily underutilized. If the devs really cared, they'd make the fps limit a slider (between some min and max, say 30 up to Native), not just two discrete options. Maybe my device can only do ~40fps or ~50fps. ![]() But that should be my choice as the user. Worst case the device can't actually render a full 60fps and ends up at some variable framerate below 60fps. It's not even doing different screen refresh rate (as the debug overlay tells me the game is still running at full native refresh rate), it's simply capping the framerate at 30 or 60.īlizzard could just as easily unlock the 60fps option on every device. The 30/60 setting in this game is a simple old framerate limit. I know how 3D rendering works, I do it for a living. It means support for all necessary rendering features/extensions. I'm not sure you understand what "capabilities" means in this context. 30fps vs 60fps requires exactly the same feature sets, because the rendering itself does not change, it's simply done twice as fast. If a device can run the game at all, framerate is simply a result of the given compute performance. Framerate doesn't need specific capabilities. Plenty of devices can enable the 60fps option. ![]() It might be capped at 50% over all devices as a precaution, ![]()
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